It was released on Decemfor the Nintendo Switch worldwide and follows Super Smash Bros. 5, or SSB5) is the fifth and latest entry in the Super Smash Bros. Ultimate ( JP Japanese: 大乱闘スマッシュブラザーズ SPECIAL) (also called SSBU, Super Smash Bros. stage, though maybe this new Pac-Man Museum+ collection can help contemporary audiences look at the game that inspired it in a more positive light.Hideki Sakamoto (Main Theme Music Music Composition) Furthermore, several sections feature small platforms with no grabbable ledges that instead require precise platforming to battle on. Pac-Land is by far the worst Super Smash Bros.
![super smash bros legacy xp guide super smash bros legacy xp guide](https://i.ytimg.com/vi/83v7tLI_EhE/maxresdefault.jpg)
The walk-off blast lines make it exceedingly easy to camp a player and take their stock too quickly, and other hazards around the stage also make it a pain to fight on. Several other random elements make Pac-Land a nuisance to fight on. This alone is why the stage has been banned for competitive play. Pac-Land and stages like it force players to focus less on fighting their opponents and more on keeping up with the stage itself. The biggest issue is that the stage automatically scrolls, which can defeat the purpose of a fighting game. However, Pac-Land is by far the worst in the series. When Smash players think of the series' worst stages, many point to large ones like Temple, Great Cave Offensive or Palutena's Temple. RELATED: The Game Awards 2021: Why Metroid Dread Deserves to Win Game of the Year Why Pac-Land Is the Worst Smash Stage In the original, fire hydrants could be pushed to allow Pac-Man to grow in size, another feature replicated for Nintendo's fighting game. This was implemented into the Smash Bros. The original Pac-Land game was one of the first games to use parallax scrolling, a feature where the foreground and background of a game move at different speeds to simulate perspective. Players go through three rounds before finally reaching Fairyland, only for the stage to scroll backward to mimic Pac-Man's return home. Ultimate, which also saw Pac-Man return to fight alongside one of the most impressive rosters in fighting game history.īased on the game's town level, Pac-Land is an automatic scrolling stage where the scrolling speed is dependent on how quickly the players can moving. The stage would reappear in Super Smash Bros. for Wii U, where it was added as an playable stage to coincide with Pac-Man making his debut as a third-party fighter. Pac-Land would receive major acknowledgment in Super Smash Bros.
![super smash bros legacy xp guide super smash bros legacy xp guide](https://i.gadgets360cdn.com/large/super_smash_bros_roster_1543405652071.jpg)
RELATED: Super Mario Anatomy: Five Weird & Gross Facts About Bowser's Body The Pac-Land Stage in Super Smash Bros. Toru Iwanti, the creator of the original Pac-Man, even called it his favorite Pac-Man sequel, and Shigeru Miyamoto even considered it a major inspiration for the original Super Mario Bros. Pac-Land would also serve as inspiration for later platformers like Alex Kidd, Ghosts 'n Goblins, and Wonder Boy. While it was criticized for its unwelcoming difficulty, it was praised for its visuals, level design and soundtrack. Pac-Land was a major commercial success, becoming one of the top five highest-grossing arcade games in the United States in 1985. In the game, Pac-Man must make it to the end of a stage, avoiding obstacles and enemies in the process, to return a fairy to its home in Fairyland. It was based on Hanna-Barbera's Pac-Man cartoon, with the visuals matching the show's vibrant, smooth and colorful style.
#Super smash bros legacy xp guide series
Released for arcades in December 1984, Pac-Land was a departure for a series known for its maze gameplay.